// ABOUT
Hi, I'm Albedo —
a game developer
working in Godot.
I build and ship games in Godot, plus the tools that make building them faster. I work across the stack: gameplay and combat systems, enemy behavior, editor tooling, and the occasional C++ GDExtension when GDScript isn't enough.
I've led development on a 6-person team, and been the sole programmer on smaller ones, architecting systems from scratch and backing them with automated tests so I can refactor without breaking what already works.
Available for contract work and technical consulting. Drop a line.
// SKILLS
Engines
Godot 4+
Languages
GDScript, C#, C++
Graphics
Basic shaders, Forward+
Tooling
CI, asset pipelines
Systems
State machines, save/load, data-driven design, ability/skill systems, tutorial/onboarding, signal-bus architecture, and many more