Gameplay systems & Godot tools, built to ship.
I'm Albedo, a Godot programmer focused on gameplay and systems. I led development as lead programmer on ExalTD, a cosmic tower defense for PC and mobile. Built custom tools for myself and clients to use with ease.
ExalTD
ExalTD is a tower defense game taking place in the magical depths of the cosmos. Your aim is to hold against waves of enemies pushing through your defense lines with the help of magical creatures and powerful heroes.
- Engine
- Godot 4.6
- Role
- Lead developer
- Team
- 6 people
- Platforms
- PC, Mobile
- Creature & fighter tower kits, a wave economy, and enemies that split on death
- Mobile-first UI with recursive keyword tooltips and an interactive tutorial
- In-editor balancing docks and a VFX sandbox so artists can test without a programmer
Spine Atlas Parser
A Godot 4 editor addon that turns a Spine packed atlas export into ready-to-use SpriteFrames bundles, anchoring each frame on Spine's pivot data. A lightweight AnimatedSprite2D alternative to a full Spine runtime for simple or trash-mob enemies.
- Requires
- Godot 4.4+
- Language
- GDScript
- Version
- 1.0.0
- License
- MIT
- Reads the .atlas directly, no hand-fixing rotated, offset frames
- Auto-detects loop vs one-shot per animation, with per-animation overrides
- Straight & premultiplied alpha, binary .res bundles for fast cold loads
Gates of Yomi
Gates of Yomi is a bullet-heaven roguelite where you cut your way out of the underworld against escalating swarms of enemies, building up a run with every weapon and upgrade you pick along the way to your survival.
- Engine
- Godot 4.2
- Role
- Game Programmer
- Team
- 2 people
- Platforms
- PC
- Core bullet-heaven loop with upgrades and abilities stacking mid-run
- Credit-based spawn director that keeps pace with the player
- Hierarchical state machines for player and enemy behavior